My process: design, GUI, and concept art
game concept - asian themed, one screen
I had 7 days to create a theme centered around ‘Asian’, the symbol hierarchy, GUI, and one wild animation. I completed this in 4 days. It was very well received. If this concept were taken into production there would definitely be a lot of cleanup work involved, it still conveys the core concept quite well.
Since I’ve designed many similar themed games in the past, I always try to look at some element of a culture to showcase and do justice. A Maiko is a Geisha in training, they wear their makeup differently to show that they are in training while becoming a host. The combs and hair pieces and jewelry they are adorned in have a significance, tea ceremonies are meticulously practiced until they are able to obtain the title Geisha.
Concept art and game design
Bow-wow Buccaneers
This was the first game concept I got to brainstorm and take to visual target while at Scientific Games. It was intended to be a clone of another successful game’s programming with a totally different visual concept driving it, which involved multiple screens and bonus features.
I really like the lively colors this concept was going to involve.
Game design and visual targets
One of the bonus features involved expanding wild screens, with a mini feature if enough 1:1 squares connected. Which would reveal a mini reel spin.
Concept art and sketching
This was a rough sketch of the bonus game screen. Set to the inside of the captain’s cabin. I would have liked to see some of the background elements sway and the captain writing in a leger.